Battlecard: We Do Not Have Time for Discovery
Respond to time-pressure objections by proposing compressed discovery and rapid prototyping.
A sponsor wants innovative ideas quickly and frames discovery as delay. We do not have time for discovery. Just bring me innovative ideas. I can move fast without making the team guess. Give me 24 hours to scan five real signals, then I will bring three evidence-backed problem frames and SCAMPER options for the strongest one. That keeps the deadline and reduces the chance we polish the wrong idea. The response respects urgency while preserving the design-thinking evidence loop. It uses the Double Diamond at compressed scale and promises a concrete output, so discovery becomes a speed tool rather than…
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