Turn a loose 3D modeling request into a defined asset brief before opening the modeling tool.
The move: define the modeling problem before you decorate the solution. 3D artists are often rewarded for visible progress, so it is tempting to start with forms, bevels, and materials. The Double Diamond protects you from that reflex. In the first diamond, you widen the question: what is the asset for, who uses it, where is the camera, what engine or renderer will consume it, and what counts as failure? Then you narrow the question into a clear asset brief. In the second diamond, you widen again with cheap alternatives: blockouts, silhouette thumbnails, reference clusters, and quick material swatches. Then…
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