Write a practical Definition of Done for a production 3D asset.
The move: make done inspectable, not emotional. A render can hide bad topology, broken scale, loose objects, missing texture paths, and pivots that make placement painful. A Definition of Done brings those hidden requirements into the open. It says: this is what must be true before the asset moves downstream. For 3D modeling, good done criteria are specific and observable. Do not write clean model. Write no nonmanifold faces, applied transforms, named materials, pivot at placement point, UVs inside 0-1 unless UDIM is specified, texture sizes within budget, and exported file tested in the target tool. The point is not…
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