Recall quick prompts for deciding where to optimize a 3D asset or scene.
Pareto move Equal cuts vs. impact cuts Pareto favors measured impact over symmetrical pain. Cost question What is the first question before optimizing a scene? Which asset, material, texture, light, or draw-call group is actually driving the cost? Without the cost source, optimization becomes aesthetic damage. Objection Just decimate everything by 30 percent so we hit budget quickly. A deadline conversation where speed is real but visual risk is high. Your line I can move fast, but first I want the top three cost contributors. Then I will cut where the frame actually pays us back. Accepting a global cut…
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