Classify common mesh problems by likely root-cause category.
Sort each 3D asset issue by the most likely root-cause bucket. Topology flow Normals and smoothing Transforms and scale UVs and texel density Export or import settings Elbow collapses because edge loops run straight across the bend Cylindrical bevel shows dark patches after triangulation Prop imports 100 times larger than the blockout scene Logo decal stretches on one side panel but not the other Engine drops material assignments after FBX export Door pivot rotates from the center instead of the hinge edge Hero face has uneven pixel density compared with adjacent trim Shoulder armor pinches because loops ignore the arm…
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