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3D-MODELING5 MIN READ

Walk a blockout to approved silhouette

Use a decision walk to move a model from rough blockout to approved silhouette.

The setup You have a sci-fi vending machine due Friday. The art lead cares about a chunky readable silhouette; gameplay needs collision clearance; the camera will see it from waist height in a narrow alley. The risk is not panel detail. The risk is committing to the wrong overall read. Double Diamond as a modeling path Discover -> Define -> Develop -> Deliver Use the first diamond to understand and define the silhouette problem. Use the second to test options and deliver the strongest shape in context. Shortcut Detail the first blockout because it feels productive. The chosen silhouette is…

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