Skip to main content
3D-MODELING5 MIN READ

Write Gherkin-style acceptance for asset handoff

Write observable acceptance criteria for a 3D asset handoff using Given-When-Then.

A modular sci-fi wall kit looks correct in Blender but fails engine review because snapping and material checks were never made explicit. Given-When-Then: context -> action -> observable outcome The common trap is using vague acceptance language such as engine ready or clean. Those phrases hide the actual test. Given Given the FBX is imported using the studio Unity preset at 1 unit equals 1 meter. The Given step sets the context so everyone tests under the same conditions. When When wall modules A, B, and corner C are snapped on the 1-meter grid and viewed from the gameplay camera.…

Read the full lesson

Sign up free — one personalized lesson every day, matched to your role and goals.

Already have an account? Sign in

← Back to library
Contact us