Skip to main content
AR-VR-BASICS5 MIN READ

Accessibility is part of XR scope

Identify core XR accessibility requirements before a prototype excludes real users.

The move: design the alternative path at the same time as the main path. Comfort Give users control over movement intensity, session length, seated use, and exit. Sensory Alternatives Do not rely on a single channel. Pair audio with captions, color with shape or text, spatial cues with labels. Cognitive Support Keep instructions visible when needed, chunk tasks, and avoid unnecessary memory load.

Read the full lesson

Sign up free — one personalized lesson every day, matched to your role and goals.

Already have an account? Sign in

← Back to library
Contact us