AR-VR-BASICS5 MIN READ
Accessibility is part of XR scope
Identify core XR accessibility requirements before a prototype excludes real users.
The move: design the alternative path at the same time as the main path. Comfort Give users control over movement intensity, session length, seated use, and exit. Sensory Alternatives Do not rely on a single channel. Pair audio with captions, color with shape or text, spatial cues with labels. Cognitive Support Keep instructions visible when needed, chunk tasks, and avoid unnecessary memory load.
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