Choose accessible XR alternatives across movement, sensory, and input constraints.
The launch risk The tour assumes every learner can stand, hear spatial audio, and use two controllers. Those assumptions can exclude learners before the lesson starts. Accessibility sequence Objective -> Barrier -> Equivalent Path Start by naming what must be learned, then remove unnecessary body assumptions. Default body stand, hear, grip, turn The lesson becomes more robust without diluting the standard. Accessible XR preserves the learning goal through multiple ways to perceive, navigate, and act. 01 Movement 02 Sensory 03 Input 04 Now you try
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