ACCESS quick check for inclusive game basics
Recall practical accessibility checks for controls, captions, contrast, effects, speed, and saves.
ACCESS What does ACCESS check? Six early accessibility basics for game prototypes. Cue design Color-only or redundant cue? Do not make color carry the whole meaning. Objection Accessibility options can wait until the game is fun. A team wants to defer remap and subtitle support. Your line Some options are architecture decisions. If we wait, we may make the fun playable for fewer people and harder to retrofit. Treating accessibility as polish instead of access to the core experience. It distinguishes late polish from early structural choices. Quick test What is a fast accessibility smoke test for a prototype? Play…
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