Find the real cause of playtest drop-off
Use Five Whys to diagnose a playtest symptom without stopping at the first explanation.
Drop-off Six testers quit in the cave room after 90 seconds. The team wants to add enemies. A symptom can invite the wrong fix when the team does not trace the cause. Root cause Ask why until the cause becomes fixable Five Whys should move from behavior to system cause, using evidence at each step. React Players quit, so add action. The fix matches the cause, not the loudest guess. Do not stop at an adjective like boring, hard, or confusing. Translate it into observable cause. 01 Symptom 02 Cause 03 Fresh apply First why Recordings show testers stop moving…
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