Recall and apply MDA distinctions during a quick design review.
Recall What are mechanics? The implemented rules, inputs, objects, algorithms, numbers, and constraints. If a programmer or content designer can build it directly, it is probably a mechanic. What are dynamics? The behaviors that emerge when mechanics meet player action over time. Kiting, camping, hoarding, trading, exploring, and risk-taking are dynamics. What are aesthetics in MDA? The desired player experiences or emotional payoffs. Discovery, challenge, fellowship, fantasy, narrative, expression, sensation, and submission are examples. Layer check Mechanic or dynamic? If you can tune the number directly, mechanic. If you observe it in behavior, dynamic. Common objection This feature is fun,…
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