Sort bugs by player failure mode
Classify bugs by failure mode so severity reflects player consequence, not developer annoyance.
Sort each bug by its primary player-facing failure mode. Progression blocker Data loss or trust break Misleading feedback Cosmetic defect Gate remains locked after the player defeats the required miniboss. Quest item disappears after saving and reloading in the cave. Poison icon stays green even when the player is no longer poisoned. Cape cloth flickers for one frame during the victory pose. Dialogue choice consumes a rare item but the NPC response fails to trigger. Objective marker points to the old room after the objective changes. Player can fall behind a wall and cannot reach the exit or menu reset.…
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