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GAME-DEVELOPMENT-BASICS4 MIN READ

Sort playtest notes before fixing them

Separate playtest evidence from interpretation and suggested fixes.

Sort each raw playtest note by what kind of signal it is. Observed behavior Player quote Team interpretation Proposed fix Tester opened the map four times in the cave and then stopped moving. I could not tell whether the altar was something I could use. The cave is probably too boring. Add a glowing arrow above the altar. Player jumped at the first ledge, missed, then tried the door instead. I thought the red icon meant danger, not a quest target. Players do not understand the objective language. Move the key beside the locked gate.

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