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GAME-DEVELOPMENT-BASICS5 MIN READ

Use a premortem before the vertical slice

Run a project premortem that turns imagined slice failure into concrete prevention work.

Vertical slice risk The slice promises combat -> dialogue -> reward -> save. Each piece works alone; none has been tested together. The slice is not a folder of finished parts. It is a player path through integrated systems. Premortem Assume failure, then prevent the most likely cause Premortems surface risks before the team is socially committed to the happy path. Optimism List tasks and hope integration works. Confidence rises because risks became observable. A premortem is not a complaint session. It converts anxiety into prevention. 01 Failure story 02 Top risk 03 Fresh apply Imagine it failed It is…

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