Use backward design to define the desired performance, acceptable evidence, and only then the learning activity.
The move: design backward from proof. Backward design has three practical questions: what result matters, what evidence would convince us the result happened, and what learning experiences will help people produce that evidence. This sequence is simple, but it changes the whole design conversation. Learning experiences often become content tours because teams start with available material. Backward design starts with acceptable evidence. The evidence can be a decision, a written output, a conversation, a configured screen, a diagnosis, a repaired error, or a reflection that uses criteria. Once the evidence is clear, the activity can be selected honestly. This is…
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