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WIREFRAMING-PROTOTYPING5 MIN READ

Frame the problem before drawing boxes

Use problem framing to define what a wireframe must prove before drawing screens.

The move: define the question before you draw the answer. Wireframes are fast, which makes them dangerous. A team can produce three plausible screens before agreeing what problem matters. The Double Diamond helps by forcing a separation: first understand the space, then define the problem, then explore solutions, then narrow. For wireframing, the most important hinge is the move from broad discovery into a clear problem statement. Use four anchors: user, moment, obstacle, and success signal. The user prevents a generic screen. The moment locates the wireframe in a journey. The obstacle explains why the current experience fails. The success…

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