Identify the critical non-happy-path states a wireframe must include before review or testing.
Sunny-day screens hide the work users actually need. A wireframe that only shows the ideal state can look complete while omitting the moments that decide usability. Heuristics such as visibility of system status and error recovery are not late-stage polish. They are structural requirements. If the system is slow, empty, wrong, or irreversible, the user needs cues and choices. Think in states: empty, loading, partial, error, success, undo, and permission blocked. You will not prototype all of them every time. The point is to ask which states affect trust, comprehension, or task completion. Those states deserve space in the wireframe…
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